Speed Touch


Origins


I had an idea and a vision for a game, where you guide your finger through a fast moving maze trying to survive as long as possible to unlock the next level which gets even faster.

I wanted the same addictive game experience I had playing "Super Hexagon", with the minimalistic art and techno beat in the background.

Unforunately this proof of concept quickly fell apart when I realized that the Android touch had a significant lag time when detecting it's current position when dragging your finger accross the screen of at least 0.5 seconds. It made for quite a lot of unfair and unintuitive losses for the player.

If the technology was a lot more smoother, I may have kept working on this game since I had some art made and the music choice chosen

Unity - June 2017

Link to Github
Link to Github